Top-Down Melee Gameplay Prototype

Watched 950 times

Human validation

8.0
Thank you, your vote was recorded and will be displayed soon.
Yes
No
Added to your profile bookmarks.
Video description

Being collision-based makes some aspects of this easier - for example, less fiddling with events during animation, just using 2 events to turn collision on and off, and re-usable code for parries when using a block-animation or simply swinging into the enemies sword during their attack. It does introduce some interesting problems, though I rather like the effect of it.

Also includes slow-motion, and tasteful dynamic arterial blood spray!

Added on 06 Feb 2017
Comments